The main challenges that set algorithmic domains apart from other imitation learning domains are the need for high accuracy, the involvement of specific structures of data, and the extremely limited observability. To address these challenges, we propose to model programs as Parametrized Hierarchical Procedures (PHPs). A PHP is a sequence of conditional operations, that uses a program counter, along with the observation, to select between taking an elementary action, invoking another PHP as a sub-procedure, and returning to the caller. We develop an algorithm for training PHPs from a mixture of annotated and unannotated demonstrations, and apply it to efficient level-wise training of multi-level PHPs. We show in two benchmarks, NanoCraft and long-hand addition, that PHPs can learn neural programs more accurately from smaller amounts of strong and weak supervision.

# Publications tagged "Discrete"

### Conferences

## Principled Option Learning in Markov Decision Processes

We characterize a good set of prior options as the centroids of clusters of control options that are optimized for a set of subtasks. We formulate this insight as an optimization problem and derive an optimization algorithm that alternates between planning given the set of prior options and clustering the set of control options. We illustrate this approach in a simple two-room simulation.

* Equal contribution

## Taming the Noise in Reinforcement Learning via Soft Updates

We identify a shortcoming of off-policy reinforcement learning algorithms, in which the optimization over noisy estimates introduces bias during updates. We propose G-learning, a new off-policy learning algorithm that regularizes the updates by introducing an informational cost. We show how these soft updates reduce the accumulation of bias and lead to faster convergence. We discuss additional benefits of G-learning, such as the ability to naturally incorporate any available prior domain knowledge, and to avoid some exploration costs. We illustrate its benefits in several examples where G-learning results in significant improvements of the learning rate and the learning cost.

* Equal contribution

## Bounded Planning in Passive POMDPs

We define Passive POMDPs, where actions do not affect the world state, but still incur costs. We present a variational principle for the problem of maintaining in memory the information state that is most useful for minimizing the cost, leading to a trade-off between memory and sensing, similar to multi-terminal source coding. We analyze the problem as an equivalent joint-state MDP, and introduce an efficient and simple algorithm for finding an optimum.

## A Reinforcement Learning Algorithm with Polynomial Interaction Complexity for Only-Costly-Observable MDPs

We define Only-Costly-Observable Markov Decision Processes (OCOMDPs), an interesting subclass of POMDPs, where the state is unobservable, except through a costly action that completely reveals the state. This is an extention of Unobservable MDPs, where planning is known to be NP-complete. Despite this computational complexity, we give an algorithm for PAC-learning OCOMDPs with polynomial interaction complexity, given a planning oracle.

### Theses

## Information-Theoretic Methods for Planning and Learning in Partially Observable Markov Decision Processes

We formulate the problem of optimizing an agent under both extrinsic and intrinsic constraints on its operation in a dynamical system and develop the main tools for solving it. We identify the challenging convergence properties of the optimization algorithm, such as the bifurcation structure of the update operator near phase transitions. We study the special case of linear-Gaussian dynamics and quadratic cost (LQG), where the optimal solution has a particularly simple and solvable form. We also explore the learning task, where the model of the world dynamics is unknown and sample-based updates are used instead.

## Reinforcement Learning in Partially Observable Decision Processes

We study the interaction complexity of several partially observable decision processes. We show a simple subclass of POMDPs which are learnable, but require exponential interaction complexity. We discuss the previously studied OPOMDPs, and show they can be PAC-learnable in polynomial interaction complexity. We then define a more general and complex subclass of POMDPs, which we call OCOMDPs, and give an algorithm for PAC-learning them with polynomial interaction complexity, given a planning oracle.

### Preprints

## Optimal Selective Attention in Reactive Agents

We present the minimum-information principle for selective attention in reactive agents. We motivate this approach by reducing the general problem of optimal control in POMDPs, to reactive control with complex observations. We introduce a forward-backward algorithm for finding optimal selective-attention policies, and illustrate it with several examples. Finally, we analyze and explore the newly discovered phenomenon of period doubling bifurcations in this optimization process.